![]() Upgrade your tavern to level 3 and buy a creature. ![]() The next move you will improve the level of the tavern to the third, and if you play the golden creature after, you can dig up the threat of 4 levels, not 3 5 move (7 gold) ![]() If by this time you collect triplets, think about whether it is worth it now. By this time, plan the main strategy and choose the creatures depending on the hero and plans for the game. If they only came to this move (or you froze them earlier), first buy this creature, then sell its token and buy another creature. ![]() Sell the tokens called Murlock-wave or Stray Cat. It’s important to buy two creatures in this move, which will require six gold pieces. If you didn’t buy a Murlock-wave or a Stray Cat at 1 turn, but they’re here now, freeze the table. If they do not come, take the strongest creature or the creature around which you will build a strategy in the future. Even if you already know that you will play mechanisms or demons, do not take them now: it is important to buy a Murloc-wave or a stray cat. If you see them, take in 100% of cases, regardless of your hero and the plan for the game. A couple of the best – Murloc-wave and Stray Cat. The rules below do not work for A.F.Ka and the Bartender, as well as in rare cases (about 5% of the games) and for other heroes and situations. ![]() From this guide you will learn what to do on the battlefields at the beginning of the game. This is especially true for 1-5 moves – there is a universal strategy for this interval, which is suitable for almost all heroes and situations. Learn about the universal strategy of 1-5 moves for most of the heroes of the mode, which will improve your percentage of wins.īattlegrounds are available to all for a few days, and so far not everyone knows how to play correctly in this mode. The most common mistake of beginners in the Battlegrounds is a wrong start. ![]()
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